QTGMC(ShutterBlur=3,ShutterAngleSrc=180,ShutterAng leOut=180,SBlurLimit=8,Preset="Very Slow", TR2=3, InputType=1,SourceMatch=3, MatchEnhance=1.0, MatchPreset="Very Slow", TR0=2, TR1=2, MatchPreset2="Very Slow", sharpness=0.6, SMode=2, Rep0=22, Rep1=22, Rep2=22, RepChroma=True, Sbb=3, SubPel=4, NoiseProcess=1, ChromaNoise=True, GrainRestore=0.25, NoiseRestore=0.5,DenoiseMC=True, NoiseTR=2) TFM(pp=5, mode=2, micmatching=3).TDecimate(hybrid=1) There are TVEAI models that create detail in Deep Space Nine - the Theia models - but I don't use them. I designed my initial project *explicitly* as a one-shot solution for people who wanted a way to treat the entire show. The only exception to this is when I work with the Dione upscaler model, which is explicitly intended for deinterlacing and doesn't work very well yet.Īs for scripting: Choices here depend somewhat on how much sharpening you prefer and whether you are looking to treat the show frame-by-frame, scene-by-scene, or episode-by-episode. I find it very strange that people are wedded to the idea of using these two utilities in an either/or fashion. I welcome input from anyone who can demonstrate how to achieve superior results with AviSynth alone as opposed to AviSynth + TVEAI.
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